See how Insoft Services is responding to COVID-19

Adobe Flash CC 2014: Part 1


Student Registration Form

Thank you for being interested in our training! Fill out this form to pre-book or request information about the delivery options.

* Required

Course Schedule

I'd like to receive emails with the latest updates and promotions from Insoft.

Data Protection & Privacy

I hereby allow Insoft Ltd. to contact me on this topic. Further, I authorise Insoft Ltd. processing, using collecting and storing my personal data for the purpose of these activities. All your data will be protected and secured as outlined in our privacy policy.

  • 1 dager
    Adobe Creative Cloud

    Classroom + Online

    Course Details


    The tools available in Adobe¬ģ Flash¬ģ CC can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course, you will learn to navigate the Flash CC interface and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.


    You can also use this course to help prepare for the Rich Media Communication with Adobe Flash exam.


    In this course, you will be introduced to the Adobe Flash CC application and interface and develop an animated website.

    You will:

    • Get started with Flash CC.
    • Plan a Flash project.
    • Create illustrations in Flash.
    • Organize a Flash project.
    • Import assets into Flash.
    • Create animation.
    • Add basic ActionScript to a Flash project.


    Lesson 1: Getting Started with Flash CC

    • Topic A: Identify Components of the Flash CC Interface
    • Topic B: Identify Elements of a Flash Project
    • Topic C: Customize the Flash CC Interface

    Lesson 2: Planning a Flash Project

    • Topic A: Establish Project Requirements and Documentation
    • Topic B: Implement Best Practices in Rich Media Design

    Lesson 3: Creating Illustrations in Flash

    • Topic A: Start a New Project
    • Topic B: Draw Basic Shapes
    • Topic C: Draw Advanced Shapes
    • Topic D: Add Static Text

    Lesson 4: Organizing the Project

    • Topic A: Organize the Library
    • Topic B: Create Visual Depth Using Layers
    • Topic C: Use Symbols to Organize for Reuse

    Lesson 5: Importing Assets into Flash

    • Topic A: Import Copyrighted Material
    • Topic B: Import Bitmap and Vector Images
    • Topic C: Optimize Bitmap Images for Flash

    Lesson 6: Creating Animation

    • Topic A: Create Frame-by-Frame Animation
    • Topic B: Create Tweens and Embedded Animation
    • Topic C: Create Motion Tween Animations
    • Topic D: Animate a Mask
    • Topic E: Create a Button Rollover
    • Topic F: Work with Motion Paths

    Lesson 7: Adding Basic ActionScript

    • Topic A: Apply ActionScript to Control Animation
    • Topic B: Add Button Actions

    Appendix A: Adobe Flash CC Tools

    Appendix B: Interactive Media Using Adobe Flash Professional CC Certification Exam Objectives


    • The target student for this course is a designer or developer who is new to Flash. The student may be a graphic designer, website developer, multimedia designer, or game designer. This course, combined with the Logical Operations Adobe¬ģ Flash¬ģ CC: Part 2 course, covers the Adobe Rich Media Communication using Adobe Flash CC objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.


    • To ensure your success in this course, you should be familiar with the Windows¬ģ environment, have a strong sense of the web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript¬ģ and its role as a Flash programming language. You can obtain this level of skill and knowledge by taking the following Logical Operations course: Introduction to Personal Computers Using Windows¬ģ 8.